The drums

Any looper track can be a drum track (TYPE DRUMS). All drum tracks of a project play its one kit: eight drum rows and a silent ninth row, DUCK, that ducks the synth. The drums don't go through the effects chain.

How to

Make a drum track: press SEQ, choose the track with PRESETS, turn KNOB 1 (TYPE) to DRUMS and stop.

Play: white keys 1–8 (F3–F4) play KICK, SNARE, CLAP, HAT CL, HAT OP, CYM, WT 1, WT 2; white keys 9–16 play them accented; F#3 is DUCK. Record with REC as on any track.

Program a beat on the grid

  1. Press SEQ, then SELECT to CLIP. The GRID page shows the clip in sixteenth steps.
  2. Press a black key to choose the row (1 KICK … 9 DUCK).
  3. Press white keys to put hits in or take them out on the sixteen steps shown. KNOB 1 moves to other steps.
  4. Press PLAY.

Hold a step's key and turn the knobs to set that hit's VELOCITY, ACCENT, CHANCE and RATCHET.

Fill a row with a rhythm (EUCLID): on CLIP, ALGORITHM to EUCLID. Turn KNOB 4 to choose the row, then KNOB 1 HITS, KNOB 2 STEPS and KNOB 3 ROTATE. Each turn refills that row across the clip.

Load a kit: press EDIT twice on HOME or KIT, turn PRESETS, press SAVE twice. Your clips stay.

Load a drum preset into a row: press EDIT (DRUM shows the drum PRESETS chooses), then EDIT twice. SELECT changes the category, PRESETS the preset; SAVE twice loads it. The row keeps its LEVEL and PAN.

Save: on a drum track, SAVE saves the drum (on DRUM) or the kit (elsewhere) as a sound is saved: SAVE over your own, or SAVE AS NEW with a name. You can keep 64 drum presets and 16 kits; any project can use them.

HOME on a drum track

HOME on a drum track

HOME shows the kit and its eight drums, lit as they sound. PRESETS chooses the drum EDIT opens. The knobs move the whole kit: TUNE (±24 semitones), DECAY (50–200 % of each drum's length), TONE (±50) and DUCK (how far the synth ducks).

DRUM

EDIT on a drum track. Pages: MODEL, SOUND, DRIVE, EQ, SHAPE, MIX, VALUES. Each drum has its own settings.

DRUM, MODEL

Page Parameter What it does
MODEL MODEL, TYPE The drum's model and its variant (below). Any row can use any model.
SOUND TUNE ±24 semitones
DECAY Length (each model's own range)
TONE, and a fourth knob The model's own controls (below)
DRIVE TYPE, DRIVE, MIX SOFT, HARD, FOLD or CRUSH (bit reduction), its amount and mix
EQ LOW, MID, HIGH, FREQ ±12 dB shelves at 200 Hz and 2 kHz, a bell at FREQ (200 Hz – 8 kHz)
SHAPE ATTACK, SUSTAIN ±12 dB on the hit's start and on its body
MIX LEVEL, PAN The drum's level (0–127) and pan; the page shows all eight
MODEL TYPEs TONE / fourth knob Sound
ANALOG BODY DROP / SNAP A sine swept down; SNAP adds noise. Kicks, toms, congas, 808 snares.
PUNCH KICK, SNARE, CLAP TONE / PUNCH, SNAP, SPREAD Classic kick, snare and clap.
FM DRUM, BELL RATIO / INDEX Two-operator FM: drums, bells, cowbells.
CHIP SQUARE, TRIANGLE, NOISE SPEED / SWEEP (NOISE: PITCH / LOOP) 8-bit video-game sounds.
NOISE BAND FREQ / WIDTH Band-passed noise: shakers, brushes, snaps.
METAL CLOSED, OPEN, CYMBAL TONE / METAL 808-style hats and cymbals. A closed hat cuts an open one.
WAVE TABLE A, TABLE B FRAME / BEND A one-shot of OSC A's or OSC B's wavetable.

KIT

SELECT from DRUM: the whole kit's settings.

Page Parameter What it does
ACCENT ACCENT, VELOCITY, TONE Accent boost (up to +6 dB); how much velocity counts; soft hits darker, accents brighter
DUCK SOURCE, AMOUNT, ATTACK, RELEASE What ducks the synth (ROW: DUCK hits; KICK; BOTH), how far, how fast down (0–50 ms) and back (20 ms – 1 s)
CURVE SHAPE, HOLD How the synth comes back (LINEAR, EXP, PUMP) and how long it stays down (0–250 ms)
COMP AMOUNT, ATTACK, RELEASE, MIX A compressor on all eight drums; AMOUNT 0 is off

The duck lowers every synth track after its effects; the drums are never ducked.

Tip: sidechain pumping: EUCLID with ROW DUCK, HITS 4, STEPS 16, then raise DUCK on HOME. CURVE PUMP makes it obvious, EXP with a short RELEASE subtle.

GRID, HIT, EUCLID

The GRID

Page Knobs What they set
GRID STEP, ROW, VELOCITY, ACCENT The hit at the chosen step and row
HIT STEP, ROW, CHANCE, RATCHET How often it plays (100 % down to 13 %); 1–4 hits in its sixteenth
EUCLID HITS, STEPS, ROTATE, ROW HITS spread evenly over STEPS (1–16), turned by ROTATE

CLIP and TOOLS work as on any track.

EUCLID

Presets and kits

The kits

64 factory drum presets, eight in each category: KICK, SNARE, CLAP, HAT, CYMBAL, TOM, PERC, FX. Six factory kits:

Kit Rows
808 808 KICK, SNARE, CLAP, HAT, OPEN, CYMBAL, COWBELL, 808 TOM MID
909 909 KICK, SNARE, CLAP, HAT, OPEN, CRASH, RIMSHOT, 909 TOM
LO-FI LO-FI KICK, LO-FI SNARE, DIRTY CLAP, NOISE HAT, 808 OPEN, NOISE CRASH, SHAKER, TABLE A HIT
VIDEO GAME CHIP KICK, SNARE, CLAP, HAT, MARACA, CHIP CRASH, CHIP TOM, LASER
TRAP TRAP SUB, TRAP SNARE, CLAP, HAT, 808 OPEN, 808 CYMBAL, 808 TOM LO, ZAP
DRUM & BASS HARD KICK, FM SNARE, 909 CLAP, HAT, OPEN, RIDE, FM TOM, ZAP

Each kit also sets its levels, pans, accent, duck and compressor. Loading a kit can't be undone; the list warns if the current kit has unsaved changes.

MIDI notes play the drums by General MIDI number: KICK 36, SNARE 38, CLAP 39, HAT CL 42, HAT OP 46, CYM 49, WT 1 45, WT 2 50, DUCK 24.

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